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Last Call

Last Call is a co-op firefighter simulator prototype built in Unreal Engine 5, supporting up to 4 players. Teams must work together to extinguish fires and rescue NPC survivors. The demo features dynamic mechanics with destructible objects, MetaHuman characters, and high-fidelity graphics utilizing next-gen technologies like Lumen and Nanite.

Made First Person Player Controller with flashlight and axe interactions. Customized 3rd party interior environment with 3rd party fire VFXs and SFXs.

Made all multiplayer functionality using C++ and Blueprints with Gameplay Ability System (GAS). Fully integrated using 3rd party asset firefighter model and animations.

Made axe interactions fully working with fracture and geometry collections for destructible objects (UE Chaos Destruction)

Made carrying survivors game mechanic, using MetaHumans and customized animations with Inverse Kinematics and Ragdoll system

Made C++ Door System Interactions

Made Footsteps Audio System using Meta Sounds with C++ and Anim Notifies

Made custom firefighter black outfit textures with Material Instances. Made C++ stamina system in HUD using Gameplay Attributes, Abilities & Effects (GAS).